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 Moonborne (Werewolf Archetype)

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Ulti-Apelio
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PostSubject: Moonborne (Werewolf Archetype)   Sat Dec 12, 2015 1:51 am

I want to make a fan-based Werewolf Yu-Gi-Oh! deck. I've been wanting a Werewolf based archetype since joining the game, so help me! Since power creep is real, this will be stronger than PePe.

Aiz, The Moonborne Scout
Lvl 4/Dark/Tuner
Beast-Warrior
1800/1500
Effect: When this card is summoned, add 1 "Moonborne" card from your deck to your hand. You can pay 1000 life points; this turn you may normal summon/set an additional time. You can banish this card from your graveyard; add 1 “Moonborne” monster from your deck to your hand.

Ren, The Moonborne Recruiter
Lvl 4/Light
Beast-Warrior
1900/1300
Effect: Once per turn, you may shuffle 1 card on the field into the deck; special summon 1 "Moonborne" monster from your deck or graveyard. You can pay 1000 life points; add 1 “Moonborne” Spell/Trap card from your deck to your hand. You can only activate this effect once per turn.

Hakai, The Moonborne Infantry
Lvl 4/Dark
Beast-Warrior
1800/1300
Effect: Once per turn, you can discard 1 card, shuffle two Spell/Trap cards your opponent controls. If this card is sent to the graveyard, special summon 1 “Moonborne” monster from your deck in defense position. You can banish this card from your graveyard, special summon 1 “Moonborne” monster from your graveyard.

Razor, The Moonborne Alchemist
Lvl 4/Dark
Beast-Warrior
1900/1700
Effect: If you control a “Moonborne” monster you can special summon this card. (From your hand.) When this card is summoned, destroy 1 Spell/Trap card your opponent controls, and if you do, gain 1000 life points. Once per turn, you can discard 1 card; add 1 “Moonborne” spell card from your deck or graveyard from your hand. You cannot summon monsters for the rest of this turn, except “Moonborne” monsters.

Cylon, The Moonborne Medic
Lvl 4/Light
Beast-Warrior
1600/1400
Effect: If a “Moonborne” monster is destroyed, you can special summon this card.(From your hand.) Once per turn, during either player’s turn, you can banish 1 “Moonborne” card from your graveyard; you take no battle damage for the rest of the turn. Once per turn, you can banish this card and 1 “Moonborne” spell card from your graveyard; special summon 1 of your banished “Moonborne” monsters in DEF position.

H'sen, The Moonborne Strategist
Lvl 5/Dark
Beast-Warrior
2100/2000
Effect: You can special summon this card (from your hand) by returning 1 "Moonborne" monster you control to the hand. Once per turn, you can tribute 1 "Moonborne" monster you control; your opponent cannot activate cards or effects during the battle phase.

Kai, The Moonborne Priest
Lvl 6/Dark
Beast-Warrior
2200/2100
Effect: You can special summon this card (from your hand) by returning 1 "Moonborne" monster you control to the hand. Once per turn, you can target 1 monster on the field, then up to five monsters you control; all monsters you control becomes the first target's level until the end phase.

XYZ
Gajeel, The Moonborne General
Rank 4/ DARK
Beast-Warrior
2500/2700
2 Lvl 4 “Moonborne” monsters
Effect: Cannot be destroyed by opponent’s card effects. Once per turn, you can detach one xyz material from this card; shuffle cards on the field into the deck equal to the amount of face-up “Moonborne” cards you control, this card gains ATK equal to the combined levels of all monsters shuffled by this effect x 300. If this card is destroyed, special summon 2 “Moonborne” monsters from your graveyard, and increase their levels by 1.

Soul, The Moonborne Rogue
Rank 5/DARK
Beast-Warrior
2600/2500
2 lvl 5 “Moonborne” monsters
Effect: Once per turn, you can destroy 1 “Moonborne” card you control and 2 cards your opponent controls. Once per turn, during either player's turn, you can detach one XYZ material from this card to activate one of the following effects:
Cards cannot be banished for the rest of this turn.
Effects that activate in the graveyard are negated for the rest of this turn.
If this card is destroyed, special summon 2 “Moonborne” monsters from your graveyard, and increase their levels by 2.

Genji, The Moonborne Gentleman
Rank 6/Light
2600/2700
3 Leve 6 “Moonborne” monsters.
Effect: You can also xyz summon this card by using 1 rank 5 or lower “Moonborne” monster you control as xyz material. (Xyz material from that card are attached to this card as material.) You can detach 1 xyz material from this card; add 1 “Moonborne” Spell card from your deck, graveyard, or banished zone to your hand, then special summon 1 “Moonborne” monster from your banished zone. You may only use the effect of “Genji, The Moonborne Gentleman” once per turn.

Beowulf, The Moonborne Berserker
Rank 6/DARK
Beast-Warrior
3000/2500
2 Level 6 “Moonborne” monsters
Effect: This card is unaffected by your opponent’s card effects. Once per turn, during either player’s turn, you can pay 1000 life points, set Spell/Trap cards cannot be activated for the rest of this turn. You can detach 2 xyz materials from this card; your opponent cannot summon from the extra deck for the rest of this turn.
SYNCHRO

Borborus, The Moonborne Swordsman
Level 8/DARK
3000
1 Tuner + 1 or more non-tuner "Moonborne" monsters
This card is unaffected by card effects. When this card is synchro summoned, return all other cards on the field to the hand. Once per turn, during either player's turn, when your opponent would summon a level/rank 4 or higher monster(s), or activates a spell/trap card effect, you can pay 1000 life points, tribute 1 "Moonborne" monster you control, and discard 1 card; negate the summon or activation, and if you do, shuffle it into the deck.

FIELD
Moonborne Blood Moon
Field Spell
Once per turn, you can activate one of the following effects by tributing 1 "Moonborne" monster you control, or discarding 1 "Moonborne" card:
Special summon one "Moonborne" monster from your graveyard or banished zone in defense position.
Return all spell/trap cards on the field to the hand.
Return all monsters your opponent controls to the hand, but your opponent take no further damage this turn.

SPELLS

Moonborne Rebirth
Quick-Play
Target 1 “Moonborne” monster in your graveyard, special summon it. You can banish this card from your graveyard (except the turn it was sent there) to special summon 1 of your banished “Moonborne” monsters.

Moonborne Counter-Alchemy
Destroy Spell/Trap cards on the field equal to the amount of "Moonborne" cards on the field.

Moonborne Transmutation Lock
Continuous
Target set spell/trap card on the field equal to the amount of “Moonborne” monsters you control; those set spell/trap cards cannot be activated. Cards or effects cannot be activated in response to this card’s activation. You can only control 1 “Moonborne Transmutation Lock”.

Moonborne Transmutation Circle
Normal Spell
Banish three “Moonborne” Spell/Trap cards from your deck face-down; your opponent chooses 1 and adds it to your hand. The rest are then shuffled.

Moonborne Change Tactics
Quick-Play
Tribute 1 “Moonborne” monster you control; special summon 1 monster from your deck with the same level as the tributed monster.

TRAPS
Moonborne Disturbance Strategy!
Counter
If your opponent would summon a monster(s) or activate a monster effect while you control a “Moonborne” monster, negate the summon or activation, and if you do, destroy it.

Moonborne Counter Attack!
Normal Trap
When you take battle damage, end the battle phase, then, special summon 2 “Moonborne” monsters in attack position. You can banish this card from your graveyard(except the turn it was sent there); special summon 1 “Moonborne” monster from your graveyard or banished zone.

Moonborne Pack Mentality!
Continuous
As long as this card is face-up on the field, “Moonborne” monsters are unaffected by card effects. You do not take damage involving battle.

Moonborne Invasion!
Normal Trap
The attack of all “Moonborne” monsters on your side of the field are doubled, but battle damage inflicted this turn is halved. You can banish this card from your graveyard; add 1 “Moonborne” card from your deck to your hand.


Give me your feedback. I wanna make this as consistent and meta-relevent as possible, lol. I just really want a Werewolf deck. Suggest edits or additional cards to add! I will be doing a pirate archetype soon too!

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PostSubject: Re: Moonborne (Werewolf Archetype)   Sun Dec 13, 2015 3:25 am

I really like the idea behind this o.o
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PostSubject: Re: Moonborne (Werewolf Archetype)   Tue Dec 15, 2015 10:18 pm

Just because someone named Soul is in it. XD
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PostSubject: Re: Moonborne (Werewolf Archetype)   Wed Dec 16, 2015 1:16 pm

Make ainz's search effect once per turn otherwise it will be so broken by constantly summoning him back turn 1 that at thr end of your turn theree will be 5 cards left in your deck. The pieces of exodia.
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PostSubject: Re: Moonborne (Werewolf Archetype)   Wed Dec 16, 2015 9:03 pm

It's because power creep. You'll see a deck like that within a year.
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PostSubject: Re: Moonborne (Werewolf Archetype)   Sat Dec 19, 2015 7:03 pm

Not on summons. Maybe on destruction like plushfire or ariane but on summon there is no way it'll pass because of konami's thoughts on endless draw/summon/search loops.
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PostSubject: Re: Moonborne (Werewolf Archetype)   Sat Dec 19, 2015 10:20 pm

Monarchs already have spells that can do that though. Pandeity to hell and you got Exodia. It's an infinite spell loop. Might just keeping as it is but put an a damage cost.
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