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 Opinions on the new Blue-Eyes suport

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is it good or naw?
 100% [ 4 ]
not bad
 0% [ 0 ]
 0% [ 0 ]
 0% [ 0 ]
 0% [ 0 ]
Total Votes : 4


Posts : 2365
Join date : 2014-09-12
Age : 20
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Character sheet
Name: Kino Nagai
1000/1000  (1000/1000)
0/0  (0/0)

PostSubject: Opinions on the new Blue-Eyes suport   Tue Dec 22, 2015 7:01 pm

yo guys, i don't think anyone has made a topic on this so, sense the blue-eyes deck is my favorite deck of all time im making this topic.

the title says it but i bet most of ya have already seen the support but i will list all of them below for thoughs who haven't and you guys can give your opinions on it. at the end i will give my own opinion.

blue-eyes alternative white dragon

lvl: 8

atk: 3000

def: 2500

attribute: LIGHT

type: Dragon/Effect

Cannot be Normal Summoned/Set. Must first be Special Summoned(from your hand) by revealing 1 "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn you activate this effect.

white spirit dragon

lvl: 8

atk: 2500

def: 2000

attribute: LIGHT

type: Dragon/Effect

(This card is always treated as a "Blue-Eyes" card.)
This card is treated as a Normal Monster while in the hand or Graveyard. When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it. During either player's turn, if your opponent controls a monster: You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.

ancient white stone

lvl: 1

attribute: LIGHT

atk: 600

def: 500

type: Dragon/Tuner/Effect

Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your Graveyard, then target 1 "Blue-Eyes" monster in your Graveyard; add it to your hand. You can only use this effect of "Ancient White Stone" once per turn.

priestess with eyes of blue

lvl: 1

atk: 0

def: 0

attribute: LIGHT

type: Spellcaster/Tuner/Effect 

During either player's turn, when a card or effect is activated that targets this face-up card: You can send 1 Effect Monster you control to the Graveyard, and if you do, add up to 2 "Blue-Eyes" monsters with different names from your Deck to your hand. If this card is in your Graveyard: You can target 1 "Blue-Eyes" monster you control; shuffle that monster into the Deck, and if you do, Special Summon this card from the Graveyard. You can only use 1 "Priestess with Eyes of Blue" effect per turn, and only once that turn.

guard with eyes of blue

lvl: 1

atk: 800

def: 1300

attribute: LIGHT

type: Spellcaster/Tuner/Effect

When this card is Normal Summoned: You can Special Summon 1 Level 1 LIGHT Tuner monster from your hand. You can target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your hand. You can only use this effect of "Guard with Eyes of Blue" once per turn.

sage knight with eyes of blue

lvl: 1

atk: 0

def: 1500

attribute: LIGHT

type: Spellcaster/Tuner/Effect

When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner monster from your Deck to your hand, except "Sage Knight with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage Knight with Eyes of Blue" once per turn.

priest with eyes of blue

lvl: 1

atk: 300

def: 1200

attribute: LIGHT

type: Spellcaster/Tuner/Effect

 When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner monster in your Graveyard; add it to your hand. You can shuffle this card from your Graveyard into your Deck, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your Graveyard, except that monster. You can only use this effect of "Priest with Eyes of Blue" once per turn.

light guidance

type: equip

If you do not control another "Light Guidance" and you have 3 or more "Blue-Eyes" monsters in your Graveyard: Activate this card by targeting 1 "Blue-Eyes" monster in your Graveyard; Special Summon it and equip it with this card, but its effects are negated. When this card leaves the field, banish that monster. Monsters you control cannot attack, except the equipped monster. If you have a "Blue-Eyes" monster in your Graveyard, the equipped monster can attack a number of times each Battle Phase equal to the number of "Blue-Eyes" monsters in your Graveyard.

light mausoleum

type: field

During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, that target gains ATK and DEF equal to the sent monster's Level in the Graveyard x 100 until the end of this turn. You can banish this card from your Graveyard; add 1 "Burst Stream of Destruction" from your Deck to your hand.

blue-eyes spirit dragon

lvl: 9

atk: 2500

def: 3000

attribute: LIGHT

type: Dragon/Synchro/Effect

1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters
Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when a card effect is activated in the Graveyard: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.

blue-eyes twin burst dragon

lvl: 10

atk: 3000

def: 2500

attribute: LIGHT

type: Dragon/Fusion/Effect

"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Must be either Fusion Summoned, or Special Summoned by sending the above cards you control to the Graveyard (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, if this card attacked an opponent's monster: You can banish that opponent's monster on the field.


ok so ya, thats the cards and all. 

honestly i love this support, not just because they finally started giving support to blue-eyes or that im being bies. its honestly not bad support imo. maiden ab00s all day every day. but honestly, if you constantly target maiden and only maiden with ANY of the effects. you will run out of maidens very very quickly. but theirs priestess which is meh. its just a downgraded melody of awakening dragons which i would run over priestess. blue-eyes alternative dragon is really bloody good. like honestly, theirs no cost to summoning it at all and you can pop a monster with no cost AND its treated as blue-eyes with no cost, making getting twin burst out even easier. its. just. bae. white spirit dragon is not bad considering its banish a s/t effect is during ether players turn and you can tribute it to summon a original blue-eyes from your hand but i find that effect meh. the rest of the lvl 1's are self explanatory. target maiden, summon blue-eyes, summon blue-eyes off maiden, boom two blue-eyes like its NOTHING. now to blue-eyes spirit dragon is just amazing. it says fuck you to pendulums and it can negate a effect in the grave with no cost AND you can tribute it to summon azure eyes or any monster that fits its requirements during ether players turn. twin burst is obvious why its pretty good. you can contact fuse it. 2 attacks on monsters. cant be destroyed by battle. and banishes any monster it dosent destroy. honestly light guidance i wouldn't run just because it can be clogy but its decent i will give it that. the field spell is good. it targets and a extra summon for your lvl 1's and the deck now is 99% lvl 1's soooo. also the last effect is meh, it wouldn't get me to play burst at all. ancient white stone sence i forgot about it in the original post XD. i can find a few ways to ab00s this with dragon shrine and such. also its a light lvl one so you can use it with the fields effect, i don't know what else to say on this card to be honest.

ok so, thats my opinion and the cards just post your opinion below. i would love to read dem


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