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 Necro-(mancer) archtype (original archetype)

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Necruta
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Posts : 264
Join date : 2015-05-27
Age : 22
Location : The Netherlands

PostSubject: Necro-(mancer) archtype (original archetype)   Thu Jul 23, 2015 7:10 pm

Okay so I've been working on this archtype for a while and it's the first one that I'm putting on the internet, so sorry if there are horrible PST mistakes or ballance issues. So without further stalling here is the archtype(s) I made the Necro-(mancer) archtype.

necromancer trainee
lv 2/spellcaster/dark
1000/250
Once per turn, you can target 1 Zombie-type monster in your graveyard with a lower level, atk and def than this card; special summon that target, it can not be used for a synchro summon.

I just wanted a normal "archtype" monster which just had the generic effect and which wasn't too strong so that I could create a beater in the necro- monsters which could serve as the "protector" of this monster.

necromancer guardian
lv 3/spellcaster/dark
1200/1500
Once per turn, you can target 1 Zombie-type monster in your graveyard with a lower level, atk and def than this card; special summon that target, it can not be used for a synchro summon. During either players turn, if only 1 "necromancer" monster would be destroyed (either by battle or card effect) target 1 "Necro-" monster, you can destroy that target instead.

I have always loved cards with these kind of effects, being able to destroy something else instead of the target so I made a card which feels like an evil mage which uses his corpses as meat shields.

D.D.N. Different Dimension Necromancer
lv 4/spellcaster/dark
1700/500
Once per turn, you can activate 1 of these effects.

  • Target 1 Zombie-type monster in your graveyard with a lower level, atk and def than this card; special summon that target, it can not be used for a synchro summon.
  • Target 1 banished "necro-" monster; return it to the graveyard.
    It's been a while since we saw a new D.D. card, so why not make one which can help this deck out either by siding him or maining him if you want to play different variants of this deck. In short this card will help with banishing match-ups and will help fuel some effects.

Skilled necromancer
lv4/spellcaster/dark
1600/1400
Once per turn, you can activate 1 of these effects

  • Once per turn, you can target 1 Zombie-type monster in your graveyard with a lower level, atk and def than this card; special summon that target, it can not be used for a synchro summon.
  • Target 1 "necromancer" spellcaster-type monster which ATK is equal or lower that this card in your graveyard; special summon it. It's effects are negated and is treated as a zombie monster as long as it's face-up on the field.

Just a revive card for xyz plays nothing more, nothing less. I tried to make it quite balanced but it still seems a bit too OP to me.

Necro-warrior
lv1/zombie/earth
950/0
If this card is special summoned while there is a face-up spellcaster-type monster on your side of the field; double this card's original attack.

The generic beatstick of the deck, which as far as I know can't get it's effect off easily with the current spellcaster monsters but still is usefull to this deck to just summon a a 1900 beatstick.

Necro-gravedigger
lv3/zombie/earth
1100/0
When this card is special summoned by a "necromancer" card; banish 1 necro- monster from your deck face-up. When this card is removed from the field, send the banished card to the graveyard. You can only use this effect of "Necro-gravedigger" once per turn.

Just another way to load up your graveyard with necro- monsters and created is such a way that it combos easily with D.D.N. necromancer

Necro-returner
lv4/zombie/earth
1500/250
If this card is banished while you control a face-up "necromancer" monster; you can special summon this card. If this card is special summoned this card by this effect; negate the effects of all face up spellcaster-type monsters on your side of the field for the rest of the turn

This card was created as a "final" summon during your main phase 2 to get that last xyz play off if needed while also hindering for the rest of the turn.

Necro-gateway
lv 5/zombie/earth
100/100
When this card is special summoned by a "necromancer" card; banish it. When this card is banished by it's own effect; special summon a "necromancer" monster from your deck. The effect of Necro-gateway can only be activated once per turn.

This card is level 5 for a reason, so that this deck needs to use their spell/trap cards/ xyz monsters to special summon it, so that they can't abuse this card too much, although I'm sure the community will break this card in more ways than 1 and I have to edit this in a few days XD

Necro-avenger
lv 5/zombie/earth
?/600
This card's atk is equal to the amount of zombie monsters in your grave x300. When this card is special summoed by a "Necromancer" card this card gains the following effect: Once per turn you can banish 1 "Necro-" monster; destroy 1 card on the field.

This card is the generic "bad" card in every archtype, it seems good but people can't seem to find a way to propperly use it because of it's weird stats and summoning condition. Aka this archtypes puddingcess.

Legendary Necromancer - Sage Nyakk
lv 8/ Spellcaster / dark
2800/2600
Cannot be Normal Summoned/Set. Must first be Special summoned (from your hand) by tributing a "Necromancer" monster and banishing 3 "Necro -" monsters. Target any number of "Necro -" monsters from your graveyard; Special summon those cards then you take damage equal to the combined levels of the monsters you special summoned x 300. This effect can only be used once as long as this card is face-up on the field

This card can be seen as the "boss" of this deck in terms of the main deck since it can summon every "necro-" monster you want but it comes at a cost and can only be done once. Further is this effect too strong to be used once per turn, so I made it a "wind-up" effect where it can only be used once as long as this card is face-up on the field.

xyz monsters

Ultimate corpse - necro-angel
rank 5/zombie/light
2600/900
2 lv 5 zombie-type monsters
If this card is special summoned and you control a "Necromancer" xyz monster: Target a "Necromancer" XYZ monster; attach this card and all it's xyz materials to XYZ monster. When this card is in the graveyard target a zombie XYZ monster on te field; you can special summon this card. When this card is treated as XYZ material and is detached, banish this card.

I made this card specifically for necra to have a way to easily produce extra xyz materials for the extra effects.

Legendary Necromancer - Corpsedancer Leigi
Rank 2/Spellcaster/dark
1200/2300
1 level 2 spellcaster and 1 level 2 zombie-type monster
Once per turn; detach 1 xyz material and target 1 monster in your opponent's graveyard; Special summon it. It is treated as a Zombie-type and it's effects are negated.

Just an xyz form of zombie master, buffed and nerfed, buffed since it becomes a zombie type and you fon't have to discard, but nerfed since you can't summon cards from your own grave, the fact that they become zombie types helps with xyz summoning

Legendary Necromancer - Skullmaster Necra
rank 4/Spellcaster/dark
1900/2000
1 level 4 "Necromancer" monster + 1 or more level 4 zombie-type monsters (max 4)
As long as this card has xyz materials it's effect(s) can't be negated.
This card gains the following effects depending on how many zombie-type monsters are attached to it as xyz materials.
1+: Detach 1 xyz material; special summon 1 "Necro -" momster from your graveyard.
2+: Detach 1 xyz material; send 1 "Necro -" monster from your deck to the graveyard.
4+: Detach 1 xyz material; add 1 "Necromancer" monster from your graveyard or deck to your hand
You can only use each effect of Legendary Necromancer - Skullmaster Necra once per turn.

The heart and soul of the deck, if you can keep him fueled he can set up every play you can think of in this deck. As far as I know this card can become a real plus machine if you know how.


Fusion Monsters

Infamous Necromancer - Mortiis
lv 9/Zombie/dark
3500/3750
Legendary Necromancer - Sage Nyakk + 1 Necromancer xyz monster + 1 "Necro -" monster
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Fusion summon.
When this card is Fusion Summoned; send cards from the top of your deck equal to the cards in your hand. This card gains 100 ATK for each spellcaster-type send to the graveyard by this effect. Once per turn you can target 1 monster in either players graveyard; special summon that target. It's effects are negated and it can't attack this turn. This card can only be activated and resolved if there isn't a face-up monster on the field that has been special summoned this way.
If this card is targetted by a card effect, banish 1 "necro-" monster and decrease this card's ATK and DEF by 700 points; Negate that card and destroy it.

I wanted to create a fusion monster which was worth it to summon however I think it's still a bit nderwelming but I think for the summoning conditions it's balanced enough.

Spells

Filling the graves
Normal Spell
Send 1 "Necro -" monster to the graveyard.

Archtype specific foolish burial, YEAY. In all seriousness I think this card will be one of the cards that is broken and that I need to hang a activation condition on it but I'm not sure yet.

Necromancer art - Reanimation
Normal spell
Activate only if you control a "Necromancer" monster. Special summon a "Necro -" monster from your graveyard

One of the few ways to special summon gateway in a pure version of the deck and it's basicly a conditioned monster reborn for this archtype, ehich zombies love.

Soul Fusion
Banish from your graveyard fusion material monsters that are listed on a zombie-type fusion monster; Fusion summon that zombie-type fusion monster. You can banish 1 Zombie-type monster and this card to target 1 spellcaster-type monster in your graveyard; Special summon it from the graveyard. You can not special summon during the turn you use this effect.

The main way to get the fusion out with not too much troube all I gotta say about it.

Necro-drain
Quick-play Spell
Tribute 1 "Necro -" monster and select 1 "Necromancer" monster; The selected monster gains ATK and DEF equal to the ATK and DEF of the tributed monster.

Basic atk boost, fun to play in a fun deck but I don't think it'll see much play competetively.

Necromancer tome - Necronomicon
Quick-play spell
Select 1 "Necro -" or "Necromancer" monster on the field; It's effects are negated but can't be targetted or be destroyed by card effects.

Protection stuff from all he destruction we current have in the game .

Ancient Necromancer art - Speaking with the dead
Continous spell
Your opponent can't special summon monsters from the graveyard. Destroy this card if you don't control a face-up "Necro-mancer" monster

Just a fun card I made for this archtype with the original necromancy in mind
Traps

Experimental Necromancer Art
Normal trap
Special summon a "Necro -" monster from your grave. Destroy it during the end phase

Slower way of summoning but handy if needed, although I thought it needed a limit thus tke destruction during the EP

Corpse swap
Normal trap
Send cards from the top of your deck equal to the amount of spellcaster-type monsters in your grave; Then add spellcaster-type monsters to your hand up to the amount of zombie-type monsters send to the graveyard by this effect..

luck recycle card, just thought i'd be a fun card to use in a pure deck, if you have enough spellcasters you are bound to mill at least 1 or 2 zombies xD.

Undead XYZ boost
Normal trap
Target 2 zombie-type monsters in your graveyard. Attach them to a "Necromancer" XYZ monster as xyz materials.

MOAR XYZ MATERIAL RECYCLE, nuff said.

Necro - Shield
Counter trap
If your opponent normal or special summons a monster or activates a spell or trap, discard 1 "Necro -" monster; Negate the summon or activation of the spell or trap card and destroy it.

Solemn judgment for a specific archetype. Nothing more nothing less.

Ultimate necromancer art - Death's Paracite
Continous trap
Each time your opponent summons a monster, place 1 Plague Counter on each monster they control. If the amount of Plague counters is equal or higher than the monster's rank or level, Destroy it. Every monster in your opponent controls and in graveyard is treated as a zombie-type
monster.

Another fun card imo, although with brokenness potentional so I think people sre going to break it in a way I didn't think off.

Please leave contstructive criticism, also if you want some reason  make these into "real" cards from these text based cards, be my guest however please give me contact me.
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